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- Version 0.1 :
-
- -First release
-
- Version 0.2 :
-
- -Added new return codes which are used by the new functions.
-
- -Videoscape ASCII output in MWLMeshSave3D.
-
- -Found a wrong surface handling in Lightwave in some special cases.
-
- -The default name of materials changed, the old one was equal to a
- chunk name in the Cinema4D file format.
-
- -Added new shapes to the MeshWriter test program. Thanks to Sven for
- his Plotter3D, in which I took the formulas for two mathematical shapes.
-
- -Added the readme.mui file.
-
- -Stephan gave me the hint to add a CTM, a current transformation matrix.
- Like in VRML or OpenGL.
- So you can change the translation, the rotation and the scale of the mesh,
- which will be applied to all vertices when you add them.
-
- -Added new functions :
- MWLMeshVertexAdd
- To add a vertex to the mesh, but the polygon of it is not
- known for the moment.
-
- Easier to make file converters by using this one, because
- some file formats have a vertex list followed by a polygon
- list, so you can convert the file by reading it once from
- the top to the bottom.
-
- MWLMeshPolygonVertexAssign
- To assign an existing vertex to the most recent polygon.
-
-
- MWLMeshCTMReset
- Resets the current transformation matrix.
-
- MWLMeshTranslationChange
- Changes the current translation, in function of a
- specific operation.
-
- MWLMeshTranslationGet
- Returns the current translation.
-
- MWLMeshScaleChange
- Changes the current scale, in function of a
- specific operation.
-
- MWLMeshScaleGet
- Returns the current scale.
-
- MWLMeshRotationChange
- Changes the current rotation, in function of a
- specific operation.
-
- MWLMeshRotationGet
- Returns the current rotation.
-
- MWLMeshMaterialDiffuseColorSet
- Set the diffuse color of a material.
-
- MWLMeshMaterialDiffuseColorGet
- Get the diffuse color of a material.
-
- -Added a new sample with source : geo2any, inspired by Geo2Vrml.
- Thanks to Stephan.
-
- -Fixed the memory performance problem when deallocation it, thanks to Alex.
-
- -Corrected the usage of the diffuse color instead of ambient.
-
- -Enhanced the functionality of the MeshWriter testprogram.
-
- -Fixed an uncorrect handling for the triangles theyr colorindexes
- for Reflections output. So he Tron tank, by Stephan Bodmer, can
- be converted with geo2any.
-
- -Added the include file shortnames.h which redefines all function names,
- but shorter, some one meant my function names are really large :)
-